Summary

As the Director at Virtualismus, I lead the development and sales of innovative virtual reality (VR) medical simulation products that enhance the learning and practice of physical diagnosis skills. I have over five years of experience in VR research, haptics engineering, and robotics programming, which I acquired during my PhD in Mechanical Engineering at Queen Mary University of London during my PhD and my freelance projects.

My mission is to create immersive and realistic VR environments that enable medical students and professionals to interact with virtual patients and listen to their heart and lung sounds, palpate their organs, and perform percussion tests. I have published multiple papers and abstracts on VR medical palpation, auscultation, and percussion simulators and developed a prototype available on the AppLab store. I also have experience programming robots for blockchain applications, image-processing algorithms, and wireless communication.

Experience

Director
Virtualismus
Jun 2022 - Present

The company's focus is to sell the work I developed during my PhD. The work includes a virtual reality medical physical diagnosis suite with palpation, auscultation and percussion learning modules. The auscultation module is already at the AppLab store. I also provided XR consulting services to Sam Houston State University in Texas.


Researcher
Freelance (Self-employed)
Mar 2018 - May 2018 (3 months)

I helped program robots doing blockchain for the 2018 CONSENSUS crypto conference.
A laptop controlled four robots wirelessly, each with its own Raspberry Pi connected to a network. The robots had image processing algorithms to pick cubes. The robots created a blockchain representing the UK electrical power grid (coal, renewable, nuclear, other) with cubes.


Traffic Controller
Volkswagen MX
Sep 2010 - Jun 2011 (10 months)

In charge of the paperwork for containers coming from Asia to the Volkswagen of Mexico factory.

Logistics Trainee
Volkswagen MX
May 2009 - Oct 2009 (6 months)

I revised the nationwide spare part distribution operation. Considerable savings obtained.

Education

Queen Mary University of London
Doctor of Philosophy - PhD, Mechanical Engineering
2016 - 2021
Created a medical virtual reality simulator to train in physical diagnosis for palpation, percussion and auscultation. The simulator interfaces ultra-sound-based haptics and the Leap Motion sensor into the Unity engine and features full-body pose tracking and estimation for increased immersion. It also uses pseudo-haptics. Part of the simulator has been published in the AppLab store.

During this time, I gained extensive academic experience in hand tracking and whole-body pose estimation in real-time in virtual reality with a first-person point of view. This was complemented by creating realistic physics with collisions in virtual reality, including tissue deformation and visual force feedback.

I Successfully tested a one-of-a-kind, completely soft exoskeleton with 3 degrees of freedom per arm. Two other exoskeletons were built, one with 15 inertial measurement units with no noise, due to the programming of individual Kalman Filters for all of them. All this
Universidad de las Américas Puebla
During this time, I programmed genetic algorithms for artificial intelligence purposes. I coded virtual reality programs using no graphics engines using C++ and OpenGL, including shaders. Music programming with an intelligent agent capable of improvising drum rhythms on several music genres with first-order logic. The thesis included a code for a universal virtual reality haptic simulator demo. Rendered the model without graphic engines. I also coded a version of Photoshop with a graphical user interface on .net and Visual Basic using image processing techniques. I also helped code an Android tablet application to teach kids how to plant trees for a master thesis.
Universidad de las Américas Puebla
Bachelor - Industrial Engineering
2001 - 2010


Fudan University 
Chinese Business and Culture Course

Programming Languages

C# - Advanced
Java - Advanced
Python - Mid-level
C++ - Mid-level


Spoken Languages

English - Advanced
Spanish - Advanced
French - Advanced
Romanian - Advanced
Hungarian - Medium


Skills

Unity • Image Processing • Human-Computer Interaction • Artificial Intelligence • Design of Experiments • Robot Vision • Statistics • Research • Algorithms • Computer Science • Microcontrollers • Haptics • Virtual Reality • Simulation • Character Creation • Animation • Medical Simulation • Computer-Aided Design (CAD).

Publications
 
Virtual Reality Simulator for Medical Auscultation Training.
Medical Virtual Reality Palpation Training using Ultrasound Based Haptics and Image Processing.
Virtual Reality Percussion Simulator for Medical Student Training.
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